Lead Animation Technical Artist
NetEase Games — Bothell, WA
Posted: 2026-09-18
Job Description
• Lead runtime animation technical R&D and quality improvements for a dual-perspective PvP shooting game, covering character movement, aiming, weapon handling, combat states, and shooting feel.
• Design, validate, and implement solutions involving procedural animation, animation graphs, state orchestration, and first-person/third-person runtime animation.
• Establish animation technical standards, review criteria, diagnostic methods, acceptance mechanisms, and production iteration processes.
• Lead and mentor the animation Technical Artist team through matrix management while coordinating with animation, programming, and game design teams.
• Requires many years of game animation and animation TA R&D experience on high-quality realistic PvP shooters, runtime animation architecture knowledge, DCC tools, scripting, toolchains, and experience with at least one mainstream or proprietary engine.