Principal Animation Engineer - Central Tech
Activision — Santa Monica, CA
Posted: 2026-09-07
Job Description
• Principal-level animation engineering role with Activision’s Central Animation Technology Group, based in Santa Monica, CA, with flexibility for U.S. or Europe studio locations and remote-work eligibility.
• Research, design, prototype, and implement animation features that improve character fidelity and believability across complex game situations and modes.
• Develop and upgrade workflows for building, improving, and debugging animation behaviors.
• Requires 15+ years of professional programming experience focused on skeletal animation, C/C++ proficiency in multithreaded environments, low-level game animation systems experience, and strong 3D math and linear algebra.
• AAA game experience, leadership capability, multitasking across teams, and knowledge of inverse kinematics, blend trees, ragdolls, state machines, secondary motion, and Maya are required or preferred as specified.