Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem
Riot Games — Los Angeles, CA
Posted: 2026-10-14
Job Description
• Staff-level software engineering role focused on performance optimization, developer tooling, infrastructure, build/test automation, release pipelines, and the Riot Unreal Ecosystem.
• Requires 5+ years of software engineering experience, expert C++, modern game-engine and large-codebase experience, and experience debugging, profiling, optimizing, and shipping games across multiple platforms.
• Partners with game and infrastructure teams to diagnose player-facing performance issues and optimize bandwidth, server density, resource utilization, cook/build times, and editor load times.
• Leads multi-month to year-plus technical initiatives, establishes engineering standards, navigates ambiguity and trade-offs, and mentors senior engineers.
• Los Angeles, CA; full-time; work mode not specified. Base salary: $192,500-$269,400 USD plus incentive compensation and equity.